Boys Lacrosse Stats Definitions

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Boys’ lacrosse statistics provide a fascinating glimpse into the dynamic and exhilarating world of this fast-paced sport. From goals and assists to faceoff percentages and ground ball recoveries, these statistics capture the individual and team performances that shape the outcome of every game.

By analyzing the numbers, we can uncover valuable insights into player strengths, team strategies, and overall trends within the sport. Whether it’s tracking top scorers, measuring defensive prowess, or assessing the impact of key players, boys’ lacrosse statistics paint a comprehensive picture of the thrilling battles that unfold on the field. Delve into the realm of boys’ lacrosse statistics and discover the remarkable stories they reveal.

AbbreviationStatDescription
GPGames PlayedThe number of games the player has participated in, during that particular season.
GGoalA shot on goal that crosses the goal line.
G/GGoals Per GameThis is the average number of goals scored per game during the season. You take the total goals scored and divide it by the number of games played. Doing this will give you the goals per game.
AAssistAn assist is an intentional pass giving a teammate a positional advantage that contributes directly to a goal. Any direct pass by a player to a teammate who then scores a goal without having to dodge or evade an opponent, other than the goalkeeper who is in the crease, is recorded as an assist. There can be only one assist on any goal scored. (A pass to the shooter, a pass that sets up a goal, a play that helps a teammate in gaining a goal).
A/GAssists Per GameThis is the average number of assists per game during the season. You take the total number of assists during the season to date and divide it by the number of games played. Doing this will give you the assists per game.
PtsPointsA unit of scoring or counting. The total running tally of goals and assists throughout the season.
P/GPoints Per GameThis is the average number of points scored per game during the season. You take the total points scored and divide it by the number of games played. Doing this will give you points per game.
GBGround BallAny ball not in the possession of one team that comes into the possession of the other team in live-ball play can be a ground ball. This may occur on an intercepted pass (the ball does not have to hit the ground) or from a ball checked loose onto the ground. Further, the ball must be obtained under pressure (another opposing player must be within 5 yards of the loose ball). When such a ground ball is obtained, the player gaining the ground ball must be able to perform immediately the normal functions of possession (shoot, pass, and cradle). Should any of these conditions not be met, a ground ball may not be awarded. A player cannot drop the ball of his own volition, pick it up again, and be credited with a ground ball. Ground balls should be awarded as part of the face-off play; however, a ground ball is not always awarded when an official signals possession on a face-off play, since the official’s definition of possession does not rise to the standard of that of a ground ball.
GB/GGround Balls Per GameThis is the average number of ground balls per game during the season. You take the total ground balls and divide them by the number of games played. Doing this will give you the ground balls per game.
FWFace Offs WonWhen your team gains possession from the face-off, then the player that took part in the face-off gets credited for a “Win.”
FAFace Off AttemptsThe amount of times a player uses the technique of facing off to put the ball in play at the start of each quarter, or after a goal is scored. The players squat down and the ball is placed between their crosses. One attempt equals one face-off.
FO%Face Off PercentageTake the number of face-offs won and divide that by the total number of face-off attempts. Doing this will give you a percentage that in turn stands for the face-off percentage.
TSTotal ShotsThe total number of shots, a ball thrown or kicked at the goal with the intent of scoring and released above the goal line extended, as judged by an official. A shot or deflected shot remains a shot until the ball comes to rest on the field of play, a player gains possession of the ball, the ball goes out of bounds or a player causes the ball to go out of bounds.
SOGShots on GoalIs the total number of shots, which by definition is where the ball makes contact with the goalkeeper while he is in his crease area, the goalposts or crossbar, or crosses the goal line. The shot must originate from the front or side of the goal. When a shot hits a part of the goal post, does not go in and the ball continues in play, a shot on goal is awarded and a save is credited.
SHT%Shooting PercentageThe number of goals(G) is divided by total shots(TS).
TOTurnoversA player loses control of the ball to the other team or in some way performs an action to cause their team to lose possession of the ball.
TATakeawaysA defenseman takes the ball from a driving ball carrier.
UEUnforced ErrorsA mistake made by the player, and not due to the opponent’s skill or effort. When this mistake is made, the player that made such a mistake gets credited for an unforced error.
OFFOffsidesA team is considered offside when: a) It has fewer than three players in its attack half of the field (between the center line and the end line). b) It has fewer than four players in its defensive half of the field (between the center line and end line).
FFoulsFouls are awarded by the referee for rule infractions. Players can be awarded penalties of two types by the referee for rule infractions. Personal fouls always result in the player serving time in the penalty box. Technical fouls are less severe and result in 30 seconds being served if the opposing team was in possession of the ball.
PPenaltiesLosses of advantage imposed on a team or competitor for an infraction of a rule.
PMPenalty MinutesThe number of minutes a player must sit out as a result of a penalty.
PSPenalty SecondsThe number of seconds a player must sit out as a result of a penalty.
MinGoalkeeper MinutesThe number of minutes the goalkeeper plays. Generally, this number is rounded to the nearest whole minute. High school regulation time is 24 minutes per half
GAGoals AllowedThe number of goals scored against the team while the goalkeeper is playing in the goal.
SVGoals SavedA save is awarded to a goalkeeper only if a shot otherwise would have gone into the goal- regardless of whether the ball is caught or deflected. A save is NOT awarded for intercepting a crossed ball. Saves made by a defensive player other than the goalkeeper are “Team Saves” and are not currently tracked by MaxPreps.
SOGShots on GoalThe total number of shots taken on a goalkeeper, which by definition is where the ball makes contact with the goalkeeper while he is in his crease area, the goalposts or crossbar, or crosses the goal line. The shot must originate from the front or side of the goal. When a shot hits a part of the goal post, does not go in and the ball continues in play, a shot on goal is awarded and a save is credited.
SOShut OutA goalkeeper receives credit for a shutout only by playing the entire contest and not allowing any goals. If both opposing goalkeepers play the entire game to a final score of 0-0, both goalkeepers should be credited with a shutout.
WWinA victory that is credited to the goalkeeper. If the final score is 3-1 then the team with 3 is the winning team and the victory goes into the win column of the goalkeeper.
LLossA defeat that is credited to the goalkeeper. If the final score is 3-1 then the team with 1 is the losing team and the defeat goes in the loss column of the goalkeeper.
TTieThis just so happens to be the occurrence of equality in opponents’ scores during a contest. Example: Final score is 2-2, meaning the game ended as a tie, and the goalkeeper would get credited for such.
GAAGoals Against AverageGoals allowed divided minutes played during a 48-minute game.
SV%Save PercentageTake the total number of saves divided by shots on goal and you have the save percentage.
SHShootoutA means of resolving a tie after overtime, in which five players from each side alternately take individual shots on a goal defended by a goalie.
AbbreviationStatDescription
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